AI Insights · Timothy · October 2025
Top Boxing Games on iOS in the US: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in the US during Q3 2025, highlighting key metrics like downloads, revenue, and active users.
During Q3 2025, the top boxing games on the iOS platform in the United States showed varied performance trends.
WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, peaking at approximately $114K in late July before stabilizing around $77K by the end of September. Downloads were sporadic, with a notable peak of 3.2K in early August. Active users increased significantly in early August to 2.9K, then stabilized around 1.5K towards the end of the quarter.
Boxing Star: Boxing Fight Game saw a steady weekly revenue, peaking at $7.4K in late September. Downloads ranged from 2.1K to 4.9K, with a noticeable increase in late September. Active users remained relatively stable, peaking at 9.2K in mid-August and ending the quarter at 5.5K.
WWE Mayhem showed a gradual decline in revenue, starting at $8.3K and ending at $4K. Downloads followed a downward trend, beginning at 5.4K and closing at 1.9K. Active users decreased throughout the quarter, starting at 23.6K and ending at 16.1K.
Real Boxing 2 had a consistent revenue trend, fluctuating between $4.1K and $5.8K. Downloads were strong, peaking at 10.6K in late July before decreasing to 7.8K by the end of September. Active users peaked at 15.4K in late July and ended the quarter at 12K.
Burrito Bison: Launcha Libre had a steady revenue increase towards the end of September, reaching $4.8K. Downloads were stable, with a slight peak at 4.7K in mid-September. Active users started high at 64K and decreased to 31.5K by the end of the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the competitive landscape in the boxing games category on iOS during Q3 2025. For more detailed analysis, visit Sensor Tower's platform.